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Simplified D&D Exhaustion Rules

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Exhaustion in Dungeons & Dragons represents the body's burnout after extreme physical exertion, lack of rest, or exposure to harsh environments. Our new simplified exhaustion system makes it easier to manage and enforce, enhancing gameplay without overwhelming players and DMs with complex rules.


New Exhaustion Levels

There are now ten levels of exhaustion, each progressively worsening the character's abilities. Each level imposes a cumulative penalty to all d20 rolls, including ability checks, attack rolls, and saving throws, and affects speed.

Level

Penalty

Speed Reduction

1

-1 to all rolls

None

2

-2 to all rolls

-5 feet

3

-3 to all rolls

-5 feet

4

-4 to all rolls

-10 feet

5

-5 to all rolls

-10 feet

6

-6 to all rolls

-15 feet

7

-7 to all rolls

-15 feet

8

-8 to all rolls

-20 feet

9

-9 to all rolls

-20 feet

10

Death

Death

At level 1, the character suffers a -1 penalty to all rolls, with no reduction in speed. At level 2, the penalty increases to -2, and the character's speed is reduced by 5 feet. This pattern continues, with each additional level adding to the penalty and further reducing speed by 5 feet every two levels. By level 10, the character faces a -10 penalty to all rolls and a speed reduction of 25 feet, ultimately resulting in death at this final level.


Recovery

Recovery from exhaustion requires long rests, with each long rest reducing exhaustion by one level. For example, if a character reaches level 5 exhaustion, they will need to rest for five in-game days to fully recover.


Application

When a player needs to roll, the DM can simply ask for their exhaustion level and subtract that number from their roll. This system allows DMs to apply exhaustion more liberally, providing a tool to enhance realism and immersion without harshly impacting gameplay.


By adopting this simplified exhaustion system, we aim to enhance the realism and immersion of our D&D games while keeping the rules manageable and enjoyable for everyone.

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