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D&D Potion Crafting Guide

Two figures stand near the large, glowing skeletal remains of a creature in a dark, misty forest, illuminated by the eerie blue light.

In many D&D campaigns, the ability to craft healing potions can greatly enhance a party’s survival and strategic options. However, the standard fifth edition rules often make this process time-consuming and impractical. By adjusting the crafting process to focus on material components rather than time commitment, we’ll make potion crafting more accessible and engaging. This potion crafting guide balances ease of creation while maintaining game balance.


A character must have the knowledge or recipe for brewing a Potion of Healing. They also need a safe and suitable space for brewing. The character must be able to cast Cure Wounds, either through their own spellcasting ability or by using a Cure Wounds spell scroll. Additionally, an available spell slot for casting Cure Wounds during the brewing process is necessary. The character needs Alchemist’s Supplies or an Herbalist’s Kit, the specific material component as specified by the Game Master, a proper vessel to contain the potion, and an uninterrupted long rest.


Once these conditions are met, the character can declare that they will be making a Potion of Healing during a long rest. This approach ties potion crafting to a long rest period, making it a practical activity during downtime. By incorporating these rules, potion crafting becomes a feasible and engaging part of the game, offering players more options and strategic decisions during their adventures.


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